The X-Men finally explore the bizarre mutant civilization they built on Mars

Port Prometheus is one of the locations created as a result of Planet Arakko – and it’s one of the most exciting new settings in the Marvel Universe.

WARNING: The following contains spoilers for Marauders # 24, now on sale

The Marvel Universe is almost a living being at this point, constantly evolving to accommodate new characters, settings, and stories over the years. But sometimes a new location is introduced that can present a host of new opportunities and deserves to become a major part of the universe – like the one the X-Men inadvertently created during their recent major galactic developments.

The Marauders have just visited Port Promtethus on the planet Arakko, the planet formerly known as Mars, in Marauders # 24, by Gerry Duggan, Phil Noto and Cory Petit of VC, and proves it’s a perfect new place for the Marvel Universe to explore further.

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The Hellfire Gala has led to many major developments for the Marvel Universe, but perhaps the most likely to have an impact is the terraforming of Mars. Thanks to a group of ten Omega-level Krakoa mutants – along with three of their Arakko counterparts – the fourth planet from the sun was given enough atmosphere, water, and life to thrive. Arakko itself was moved around the world, and Mars – renamed Planet Arakko – became not only the future of the mutant genre, but the eponymous capital of the solar system. As a result, the planet Arakko has increasingly become a major location in the galaxy, with the connection to SWORD and the reveal of their Mysterium supply helping to cement the planet into the vast expanse of the galaxy.

One of the most interesting ideas to come out of this development is the creation of Port Prometheus, which serves as the main place for visitors to navigate their way through Arakko. The promise of an otherwise brutal death at the hands of the citizens of Arakko helps draw all visitors to the port, which within days is becoming one of the new hotspots in the local galaxy. Shops are quickly built and canteens are established, like the Red Lagoon, an apparent nod to Krakoa’s Green Lagoon. In many ways, this is the most Star wars-y location in the Marvel Universe, sharing a rough, tumbled aesthetic that fits well with the expanded connection to the cosmos that Krakoa and Arakko have gained.

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It’s also a quickly dangerous setting, with Bishop confirming that three sheriffs have already been killed in four days (forcing Bishop’s hand in an invisible encounter). It is a port city where fighting is encouraged, pity is insulted, and everyone can get away with it relatively easily, with the exception of the “Terrans”, to whom some shop owners even refuse to sell. It’s a perfect setting for intergalactic shenanigans and a great addition to the landscape of the Marvel Universe. This could easily serve as a major location for almost any character in the Marvel Universe to explore, even outside of the X-Men (who, thanks to their connection to the planet Arakko through Krakoa Gates, have the easiest way to reach the port).

But teams like the Avengers, characters like Black Panther, and organizations like the restructured Guardians of the Galaxy could begin to use Port Prometheus as a playground for intergalactic intrigue and adventure. In many ways, the X-Men and their allies were able to create a galactic version of Madripoor, and as a result, the X-Men just gave the Marvel Universe their own variation of a place like Tattooine in Star wars, the sci-fi tinted Los Angeles of Blade runner or any number of major sci-fi locations. It’s a smart addition to the universe, especially since it helps cement the place of mutants in the grand universe.

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