In a recent interview, an American history teacher explains how he uses Civilization and Humanity in the classroom.
Ryan Botting recently spoke to PCGamesN on the use of video games in the context of his student’s program. “I use Civilization and Humanity in my classroom the same way a teacher might use a normal classroom activity: to get students engaged with the material we are looking at in class and motivate them to learn. »
Video games are used to engage students and supplement their learning, but more traditional projects and assignments flow from the understanding they gain. “In the normal class, we come back to the main theme of each era. Then in the game portion, they play a giant multiplayer game where they are given goals of things their civilization (or precursor civilization) has actually done in history. When students achieve their goals, we review them in class, using the actual events as a case study to examine the main theme of the time. »
Botting offers both a traditional world history course and a course complemented by games such as Civilization. “What I discovered is that this class attracts high-risk children. The class generally attracts kids who hate school and are looking for an easy grade, but what I find is that these kids work harder and care more than their traditional learning counterparts. Their test scores end up being quite similar to high-achieving students who take the traditional course, even though they take the same tests.
Botting also said he doesn’t use Paradox Interactive’s grand strategy games because he would have to spend more time explaining the mechanics and might lose sight of the history of the world he teaches. “Humanity is interesting because it starts players off as a tribe of hunter-gatherers who have yet to discover farming but are harder to explain than Civilization.”
In other news, silent Hill‘s Keiichiro Toyama shared his thoughts on revamping the classic games.